Design-based Thinking

Design-based Thinking The use of 3D virtual environments for educational purposes is growing more and is evident in a range of classroom environments today (Bouta & Retalis, 2013). Through this high-level technology, students work in collaborative learning environments building essential 21st-century skills. Furthermore, 3D virtual environments enhance student’s engagement as they become active learners and …

Games and Learning

Games-based Learning (GBL) is perceived as a potentially engaging form of supplementary learning that could enhance the education process in al levels of education including primary, secondary and tertiary education (Hainey, Connolly, Boyle, Wilson & Razak, 2016). It is through the creation and design of digital games students can enhance their learning experience to be …

Virtual Reality

The emergence of Virtual Reality (VR) in the classroom brings new possibilities by allowing students to become virtually immersed in this digital technology tool at very little cost (Johnson, 2018). Tools such as virtual reality provide students with 360-degree view, allowing them to see their surroundings and immerse themselves in what they are learning. The …

Augmented Reality (AR)

Augmented Reality (AR): 4D Anatomy We are in a rapidly changing society where there is a great deal of change and endless information and knowledge available (Lee, 2012). By using technology in the right way and with the correct learning intention, it creates numerous opportunities for young learners. This week’s tutorial focused on Augmented Reality …

Robotics: Beebots and Bluebots

The application of robotics within a classroom context is more apparent as students learn new skills and concepts. Robotics provide a diverse range of robotic tools that can help expand student’s break down their understanding of difficult concepts, particularly in subject areas such as Mathematics and Science. For example, Beebots and Bluebots can be used …

Computational Thinking: Microbits

Computational Thinking is a growing field in education (Shute, Sun & Asbell-Clarke, 2017) that extends students thinking skills and fosters their creativity through several ways. This week in our tutorial we explored an interesting digital technology called Microbits. I found that this would be useful for students to learn the basics of programming and coding …

Tynker: Coding for Kids

Coding within schools is becoming more prevalent as it allows students to use a range of skills with the use of digital technology (Sterling, 2016). Tynker enables students to expand their imagination by creating various concepts such as creating apps, controlling toys, building their own games and learning coding languages. Students build on the 21st …

Minecraft: Education Edition

What is Minecraft? The dynamic of the classroom has changed, the advance of digital technology has taken over and created a range of opportunities to better student’s learning experiences. Minecraft: Education Edition has many potential learning opportunities that presents itself in the sandbox-style gaming environment (Cipollone, Schifter and Moffat, 2014). It allows for students to …

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