Computational Thinking is a growing field in education (Shute, Sun & Asbell-Clarke, 2017) that extends students thinking skills and fosters their creativity through several ways. This week in our tutorial we explored an interesting digital technology called Microbits. I found that this would be useful for students to learn the basics of programming and coding skills. However, I did find that some concepts of the coding process could be quite difficult for younger students to grasp. Although, if teachers allow students to work in pairs or small groups, collaboration between peers will allow better understanding. The interactions that happens between peers during the experimenting and creating allow for collaborative as well as individual engagement (Ryu & Lombardi, 2015).

Students are given the freedom to create anything that appeals to their interests which effectively broadens their creativity. In class this week, we programmed our microbits to play the game we are all familiar with ‘Rock, Paper, Scissors’. Not only did it use good collaboration skills to achieve our goals it was also very engaging. The sense of joy and accomplishment when all the codes worked out and showed up on the LED screen was rewarding. This would be a worthwhile experience for students to explore computational thinking, particularly by solving problems effectively and efficiently (Shute, Sun & Asbell-Clarke, 2017) in different contexts.
Microbits have many practical uses within the classroom particularly with guiding students in the basics of coding and computational thinking. Moreover, with the use of experimenting and problem solving throughout lessons will build students confidence and knowledge (Chalmers, 2018). An appropriate use of microbits in the classroom would be when further exploring STEM concepts through digital technology. I would use this digital technology specifically in a primary Mathematics class. For example, a lesson where students are learning about (x,y) co-ordinates on a number plane. Students can work in pairs to write down a pair of co-ordinates and another pair of students must illustrate the answer. This could also be used as a form of assessment for the teacher to test student’s understanding.
Students are faced with challenges when using microbits as they discover multiple computational concepts, practices, and perspectives (Chalmers, 2018). The use of microbits in lessons is a fun and exciting way to develop the 21st Century skills amongst students as well as helping to break down concept’s students may find difficult.
Interesting blog Nikita! I enjoyed reading it from the perspective of your personal experiences as it showed your deep understanding of the problems you occurred, good classroom use and engagement with the technology. I liked the lesson idea you expressed as it would be very engaging for late stage 3 to early stage 4 to challenge their computation thinking. Wing (2006) expressed how computational thinking is a fundamental skill for everyone. I think it is important students’ learn this from as young as ES1, however, they would need an easier digital coding platform such as Bee-Bots.
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Hi Nikita
Awesome work on your blog, it is very informative. I appreciate how you included information from your own personal experience which displayed how engaging it can be but also the problems that may occur using Microbits. I agree that this technology can be used in the classroom to foster creativity. You have displayed really well the advantages and disadvantages of using Microbits.
Rebekah
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